Although Metal Gear Solid is the talk of the gaming world right now, there is another game that deserves your attention: Mirror’s Edge. If you haven’t heard of it, that’s probably because DICE hasn’t shown anyone very much of it. DICE, the developers responsible for the Battlefield series, only released the first trailer for the game last month. While the video game press was quick to show it’s enthusiasm for Mirror’s Edge, rightfully so, there hasn’t been a lot of new info to go on since then. Seeing as it’s coming out only a stones throw away from the release of Metal Gear Solid IV (you know that game, I’ll bet), it would seem foolish to keep such a tight lid on it.
For those of you who don’t know, Mirror’s Edge is the first game to be completely built around the modern martial arts of Free-running and Parkour. Free-running, created by Sebastian Foucan, and Parkour, created by David Belle, has been used in movies, tv, and commercials for a few years now. But never before has there been a First-Person action game where combat was not the primary focus. This is DICE’s goal: to put the “First Person” back in First Person Shooter and create something that isn’t just another generic FPS Halo/CoD knockoff (Haze anyone?).
As for the game mechanics, the story, and the world itself, DICE has kept things pretty close to the vest. Aside from a few developer interviews, all we have to go on is the initial trailer. However, Gametrailers recently released a video that analyzes that trailer and points out some gameplay and story mechanics that you (or I for that matter) may not have noticed on the first viewing.
Here are a few things that caught my attention:
- The fact that she has no reflection in the glass is a little puzzling. I would have to assume it’s a bug in the preview code that will be fixed before the game is released…since I’m pretty sure she’s not a vampire.
- I can’t tell what language is above the English letters in the sign that says “Vote Callaghan”. It would seem to be Chinese, but I can’t be sure. I wonder how the how, or if, the presence of both languages on one sign play into the rest of the game.
- I have a feeling, if the Parkour moments are controlled using primarily the analog sticks, that Faith’s balance on the pipe will be controlled directly by the player. What would be cool is if her ability to stay balanced on the pipe was directly related to how well will the player keeps moving Faith forward at a constant pace.
- The one shot of her falling down, what looks to be, an elevator shaft makes me wonder how much punishment Faith will be able to take. Parkour may allow you certain physical liberties, but it certainly doesn’t make you super…ahem…woman.
- I have no idea what the Tiramisu reference is about.
- The small bits of combat we see Faith in suggest that she has more of a stand-up fighting style. Kung Fu mixed with Taekwondo or something like that. Considering the trailer indicates that combat is secondary, it will be interesting to learn what other moves Faith has up her sleeve.
For a game that could, essentially, rewrite the rulebook on what makes a great First-Person action game, I hope that Mirror’s Edge garners more attention from the gaming public as it approach it’s June 15th release date.
'GCB